But Seal bosses and Diablo cant drop Tyrael’s might, so how is that possible? Bosses and and most superunique are limited by the game to not increase their Treasure class above 78. So any Minion Champion (87) or Unique (88) monster in Chaos Sanctuary can drop it. Because of that only monsters with lvl 87+ can drop it. Not the unique version Tyrael’s might, because it has Qlvl87. Thats enough to drop Sacred armor base (Qlvl85) and even Set version Immortal’s King Sacred armor (Qlvl37). Regular monsters in Hell Chaos Sanctuary have lvl 85 so they drop ilvl85 items. TC 87 is highest group with most elite items with other stuff like Archon Staff, Diadem, and many others. White Sacred armor has Qlvl 85, Unique Tyraels might has Qlvl 87 and Sacred armor belongs in TC87 groups. Lets explain mechanic of drop on example with Unique Armor Tyrael’s Might in Chaos Sanctuary. Quality level (Qlvl) is certain level required for white, set and unique items to drop. Do not mistake this with quality of item(uniq/set/rare…) as it is something different. ![]() Level of objects and monsters dictates quality level of items which can drop from them. Certain superunique monsters with unique skins and bosses have own special monster level, ignoring the area level. Regular monsters are at level 85, champions are +2 so 87 and unique and super unique monsters +3 so 88. Area 85 means that every object in the map can drop stuff with item level(ilvl) 85 with exception of Weapon racks and Armor Stands which are always arealvl-1 so in 85 zone its ilvl 84. Maps like Pit, Ancient tunnels, Chaos Sanctuary and many others. Lets talk about few things in more detail so you get the idea what rules is loot following and how Terror zones affects various things.īefore patch 2.5 was implemented, highest level zones in game were area85. Second effect of terror zones is increased Treasure class (or so called TC) and it is important to know that level of person who create the game has big impact on this. Thats noted in patch notes and I will further below explain what does that actualy mean for us and dropped items. So what is really happening in terror zones in relation to loot? Terror zones increased monster and object levels based on level of person who created the zone. And a lot of it was tested on live servers and confirmed. I would like to say that certain informations are taken from local game files but since Terror zones do not even exists in 2.5 offline game mode and there were even made some fixes to Treasure classes in local files to reflect fixes on live serves in last patch, I think we can come to a conclusion that local files are now fully reflecting live servers with drop changes. This guide will consist of general information about rules of how items drop and what is changed in 2.5 in relation of loot and then I will talk about every Terror zone to share additional detailed info, tips and my opinions how good the zones are. For that reason I decided to make a guide for anyone interested. I believe majority of player base doesnt know what exactly was changed and what you need to do to get better drop from monsters or objects. ![]() Me and few others were looking into game files and discovered new things and later confirmed them with examples of found loot on live servers. Changes to Treasure classes were completely left out even when it is practicaly most important change in 2.5 patch as farming items is main content of game. ![]() Only thing we were informed are increased levels of monsters. Most of it is actualy silent change not described in patch notes. Patch 2.5 introduced new Terror zones and with that also changes to what can drop from monsters and objects.
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